All team members must be duly sworn law enforcement officers in their respective jurisdictions.
For 2008, Any Federal State, Local or Tribal or International SWAT Team is eligible that trains regularly and has done at least 5 missions
in the last year. For the first time ever, 2008 will be accepting both military and sworn law enforcement teams.
Teams must be composed of sworn law enforcement officers and/or team members must have policing power and law enforcement jurisdiction. Military teams are permitted only if they are military police type units.
Competing teams will consist of six to ten competitors and a Captain. A Team Captain must be designated for each team. He/she does not have to be a competitor, but may be. The Captain will be the sole point of contact (POC) and spokesperson for the team. Only ten people will be recognized as part of an "official" team. All team members must be from the same department/unit.
- Team members must be sworn law enforcement officers and/or have policing powers within their respective jurisdictions.
- Select/All-Star teams composed of individuals from multiple departments/units/geographical jurisdictions are not permitted. Teams who violate this rule will be immediately disqualified.
- A designated number of competitors will compete in each event. Teams will be permitted to substitute individual competitors between events, but must identify the team members engaging in each event (those that will be scored) prior to that event. Team members who become injured and/or fail to complete an event will be disqualified and their team's score penalized by loss of target hits and a 60-second time penalty for that event. This means if an officer begins an event but does not finish, none of his targets will be scored, even the ones he hits before he is injured/drops out. Plus 60 seconds will be added to the Team's Run Time.
There will be eight (or more) events conducted over three days all events are live fire, head-to-head competitions. Multiple events (3) will be run simultaneously and teams will be grouped in even numbers and rotate through events by group each day. Teams will be forwarded the start order and opponent for both days and all events at the Team Reception. Range briefings will be conducted by the Range OIC, as teams report to a range to begin a rotation. Teams will not be allowed on event ranges before competition begins. A familiarization period will be held the prior to the competition, to allow teams to familiarize with required event equipment (specific assault equipment, gas grenades, gas masks, weapons, etc.). Familiarization is mandatory.
2008 World SWAT Challenge Events
MSA-Paraclete LEOPARD Live Fire - description provided in advance
Scott Three-Gun Challenge - description provided in advance
Glock Pistol Shoot Off - description provided in advance
Original SWAT Range Run - TBA
Defense Control Sniper Surprise - TBA
ALS Warrant Service - TBA
Stag Arms Vehicle Assault - TBA
Teams will be issued a written Competition Book that details specific requirements for each course of fire and diagrams for ALL seven competition events when they register on-site in Little Rock.
Teams are responsible for providing their own basic equipment and weapons. Equipment and weapons must meet the safety requirements of the US Department of Justice and other appropriate regulatory bodies and be approved by the World SWAT Challenge Organizing Committee. Teams will be required to identify their equipment and weapons and to submit them for inspection before they will be permitted to use them in competition. Decisions on equipment made by range officials will be final. Mandatory equipment for each officer will include:
1. Tactical BDU style uniform (no shorts or tee-shirts)
2. Tactical footwear (no running shoes or hiking boots)
3. Eye protection
4. Tactical helmet (ballistic protection)
5. Individual Tactical armored vest - LEVEL IIIa
6. Equipment belt with holster, magazine pouch, extra magazine
7. One pistol duty pistol (no tricked out or race guns permitted)
8. One carbine or sub-gun type shoulder fired rifle
Note: weapons must have iron sights only. No electronic sights of any kind are permitted (EO Tech, Insight Technologies, LaserMax, etc.)
Additional recommended individual items
Clothes for all weather
Sun Glasses
Tactical gloves
Soft cap
Hydration system/water carrier
Sun block
Insect repellent
Ear protection
Teams will be required to have a designated sniper gun (5.56, .223, 7.62/ .308, .338) and shotgun. No .50 cal or special ammo weapons.
All common equipment required for a specific event/problem will be provided. For example: Gas masks, ropes, flash-bang grenades, rams, etc. will be provided. All individual and team equipment is listed for each specific event later in this document.
No equipment not provided, other than listed individual items, will be permitted during the competition. Examples of forbidden extraneous equipment are: carry/drag ropes, field litters, tripods, electronic sights, range finders, communications equipment.
Ammunition will be sponsored and provided for each event by Remington.
.308 - 168 grain match ammo
.223 - 55 grain ball ammo
Armor (level IIIa) and complete tactical uniforms will be worn for each event
Designated equipment must be used for specific events
No laser or "red-dot" sight systems will be allowed (iron sights only)
No laser or electronic range finding devises will be permitted in any aspect of the competition
Rescued dummies must be carried (off the ground), not dragged or pulled by extremities or clothing
Bonus - defined amount of time subtracted from a Team Run Time as the result of hitting a bonus target
Full Tactical Gear - each team member will wear an approved tactical uniform, tactical shoes/boots, ballistic helmet, armored vest, gear belt w/pistol, holster, magazine case and spare magazine.
Finish Box/Line - Line/Box that all competing team members and their equipment must cross/be in to stop Team Time clock
Hit - knocking down, exploding or marking a designated target with a fired round
Major Safety Violation (MSV) - Gross unsafe act such as accidental discharge of a weapon (discharge when not on a course or with non-competitors down range, willful disregard of safety rules and/or instructions from safety or range personnel). Penalty for all MSVs is individual disqualification from the competition. If it occurs during an event team loses individual and all his scoring targets and is assessed a one-minute penalty. Individual(s) who commit a MSV can be replaced for upcoming events.
Penalty - assignment of time due to a transgression of the rules and/or missed target.
Missed targets add 15 seconds each (hand gun and shoulder fired weapons)
Pistol Bonus subtract 30 seconds (shot must pass through bonus hole without knocking target over)
Shooting victim/inappropriate target add 60 seconds each shot
Scoring individual not completing course add one minute each man
Sniper hitting bonus target subtract 45 seconds
Sniper missing required target add 30 seconds
Sniper hitting wrong target add 60 seconds
Dummy drag violation (not carried properly) add 30 seconds
MSV, disqualification of individual and add one minute and loss of all DQ'd individuals target hits to team score
Scoring - All events will be scored based on time and hits. The formula will be:
Team Run Time + Penalties - Bonus = Total Time = (converted to) Team Points
Start Box/Line - Line/Box position behind/in, which all teams must be before the start command
Team Place - The rank order of a team based on Total Time for each event, fastest time is first, etc
slowest time last
Team Points - Awarded based on team's position (place in rank order of finish), with fastest team awarded 20 points, 2nd fastest 19 points and so forth. The team with the most points after all eight events will be declared winner, 2nd place, 3rd place as appropriate.
Team Run Time - Elapsed time from the start of an event until the last team member crosses the finish line with all of his individual equipment (assumes all other team members have previously crossed with all of their gear)
Total Time - Team Run Time + Penalty Time - Bonus Time = Total Time Total time is converted into points based on the rank order of a team's finishing position in the field.
The eight competitive events are designed to provide an equally fair and objective challenge to the fitness, skills and leadership of competing teams. Unfair or unequal situations will be addressed in every possible way to ensure an equal playing field. The grievance procedure is the process that must be followed to correct a mistake or unfair situation. All appeals will be addressed on a case-by-case basis and judged on their own merits.
Appeal - The request by a Team Captain for a review of a team/individual performance by the OIC/Course Marshal to determine if the run was fair and/or scored correctly.
The Team Captain must make all appeals directly to the Course Marshall through the Team Scorer before the team leaves the course and the next event/team run begins. Course Marshall rulings will be consulted with the Chief Judge and their decisions are final.
1. Malfunction/failure of course equipment (not inclusive of team equipment).
2. Interference of team run by non-team member or incident that materially affects the fairness of the individual/team run
Equipment, weapons failures, ammunition mishaps, acts of god, weather, team mistakes or errors are not appeal situations
The Team Captain will be stationed with the Scorer during their team's run. Following a team's run the Team Captain will escort the scoring officials as they count target hits and misses and penalties and calculate the team's score. Team Captains will verify the score by initialing the team scorecard. If there are any discrepancies, Team Captains must communicate these at this point in time.
A successful appeal can result in only three outcomes
1. Mistakes regarding target hits corrected
2. Errors in assigning penalties corrected
3. An unfair run ruling corrected by awarding a team an alibi run
The only remedy for an unfair run ruling will be a re-run after a reasonable rest period. Teams have the option to take the team's current Total Time or run the course again and take the new Total Time. Once a team runs the course on a re-run/alibi run that time will be the only allowable time (there is no option to retain the first run time upon which the appeal was based).
This is a team, side-by-side event.
The team will be in full gear, to include Scott Pro Masks. On command the team, moves from start box to ready box. From ready box two team members with shotguns move over the obstacle to designated standing firing positions (S at between 25-40 meters) and engage two clay shotgun targets each with buckshot ammo (total four rounds) and return over the obstacle to the Ready Box. When both are in the Ready Box two other team members with shoulder fired weapons (sub-guns or carbines) move over the obstacle to designated kneeling firing positions (K), engage 4 targets each (total eight rounds) and return over the obstacle to the Ready Box. Then last two team members move over the obstacle to designated prone firing position and engage 6 pistol targets each (total twelve rounds) and then cuff and rescue the dummy, carrying it to finish box (they do not need to go over the wall on return).
o The team will start in full gear and wearing Scott Pro Masks
o Weapons must be safe and clear with no magazines inserted during all movement
o Shotguns will have 2 buckshot rounds each to engage two targets each (total 4 rounds)
o Shoulder fired weapons will have 4 rounds (one mag) to engage four targets each (total 8 rounds)
o Pistols will have 6 rounds in two magazines to engage six targets each (total 12 rounds total)
o Pistol team will cuff dummy's hands behind his back and carry the dummy to the finish box
All team members will wear complete BDU type uniforms to include: helmet, armor vest, belt w/holster, pistol w/ 2 magazines, extra magazine in pouch, carbine (type weapon) with magazine in pouch, tactical boots, eye and ear protection.
The event is scored on time and hits. The clock starts at the whistle and stops when the pistol shooters and cuffed dummy crosses the finish line. The rescue dummy and all equipment must be in the finish box for clock to stop.
This is a side-by-side team event.
Four-person teams participate in this event. Competitors begin in full gear in seat of patrol car. On command officer exits the car, surmounts the 6-foot wall and goes through the 6-foot culvert. Upon exiting the culvert competitor moves to window where they draw their weapon, loads and engages one clay pigeon target at 20 feet. They safe and holster their weapon, and moves through window to stair obstacle, goes up and down stairs touching all stairs with at least one foot to 2nd culvert. Moves through 6-foot culvert to 2nd firing position where kneeling they engage six more pistol targets at 20 feet, combat reloads, safes and holsters weapon and moves to cuff station. At the cuff station the officer flips and cuffs dummy's hand behind it's back. Officer then moves to the officer rescue station where they pick up and drag a 175 lb. dummy 50 feet. Officer moves to 3rd Firing Position where they draw their weapon and engage 6 more pistol targets from a standing position, at 20 feet. Officer then safes and holsters weapon and negotiates the wall and runs to the Finish Line where time stops.
o Competitors will wear a sponsor provided vest for this event
o Weapons will not be drawn or loaded until reaching the window firing position
o Weapons will be safe and holstered during all movement
o Dropped equipment must be retrieved before moving to the next station
o Dropped weapons during movement equal disqualification
o Disqualified competitor penalty is 3:05, loss of all targets + two minutes
o Competitors will have 13 rounds in two magazines
o Magazines will be carried in pouch until first firing point (window)
o Magazine change will take place at kneeling firing position 2
o Rescue dummy must be dragged in a carry mode with only feet touching the ground. It cannot be moved by clothing or appendages
All team members will wear sponsored provided vest, complete BDU type uniforms to include: helmet, w/ two magazines in pouch, flexi-cuffs, tactical boots, eye and ear protection. Gloves are optional.
The event is scored on time and hits. The clock starts at the whistle and stops when the competitor and all his gear cross the Finish line. The Team Score is the sum time of all for four team members run times.
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